![]() ![]() I like to get white walls to really be white, so I separated the ‘Walls pass’ with Cryptomatte and desaturated them in Affinity Photo and applied a LUT I like. I always use a Color Balance node to do some sort of color grading after rendering, adjust contrast, and so on. Usually, I use this setup in the Compositor as it seems to get more details to show up after denoising. I set the Color Management to Filmic: Very High Contrast, and under Use Curves, I raised the white level to get something like Highlight Compress from other Rendering engines. I really tried to keep post-processing simple. For interior lights, starting with the ceiling ones, I added a blackbody node with a value of 4000K for the other ones I used a value of 3000K. I really don’t like the blue-ish light from the default world or the yellow-ish from the sun, so I set them to be ‘black and white’ lighting. The “world light” is just a Sun+Sky desaturated. Shading and lightingįor the pendants, I used a thing I discovered by accident to give a subtle fresnel effect: link the incoming socket of the Geometry node to the Translucent normal socket (weird? Yes. I used a PBR texture whenever possible, and, when it was not possible, used a “fake” PBR with a color ramp converter for bump and roughness map. I used a Principled BSDF for almost all the materials except for glass and a few others in the scene. I made my materials as simple as possible. I separated all assets used in the project folder so I wouldn’t waste time in doubt of what to use when I was importing the assets. Does anyone know the steps as to combining normal maps in Affinity Photo Or combining normal maps with other maps, like bump maps The image below shows a person combining normal maps using layer adjustments in Photoshop. By doing so, I could focus my attention on shading and lighting. Then I designed the floor plan in AutoCAD and brought it to Blender and started the 3D process.Īfter modeling the walls, I started modeling some basic furniture.Īnd then I used premade assets from my library and a few other sources. While I was updating my new portfolio, I decided to make a bedroom from scratch based on a few references from Pinterest and Instagram that I carefully selected as inspiration. Also, it was not heavy on the machine that I had at the time and it’s free (heh). I'm a self-taught Blender user that started in the 3D world after learning AutoCAD and Revit in my studies for my Civil Engineering bachelor’s degree back in 2015.Īs Revit offered only a very basic rendering, one thing that made me interested in Blender and not 3ds Max at the time was the interactive rendering mode in the viewport with the Cycles render engine. I’m currently working in an architecture office here in my hometown and freelancing when possible. ![]()
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